//// your set properties must be put in set_definitions.gas to work. otherwise it well not have any properties when you are wearing more than one item.

	[t:set,n:DWS1_set]///t:this is a set template,n:what set this belongs to.
	{
		screen_name = "Night's Shadow";///Name of the set
		num_pieces = 5;///total number of pieces in the set.

		[total_1]///enchantments if you are only wearting one piece.
		{
			[*]
			{
				alteration			= alter_life_steal;
				value				= 0;
				description			= "";
			}
			[*]
			{
				alteration			= alter_chance_to_dodge_hit_melee;
				value				= 0;
				description			= "";
			}
			[*]
			{
				alteration			= alter_skill_suite;
				suite				= melee_suite_3;
				value				= 0;
				description			= "";
			}
			[*]
			{
				alteration			= alter_magic_find_chance;
				value				= 0;
				description			= "";
			}
			[*]
			{
				alteration			= alter_melee_damage_max;
				value				= 0;
				description			= "";
			}
			[*]
			{
				alteration			= alter_melee_damage_min;
				value				= 0;
				description			= "";
			}
			[*]
			{
				alteration			= alter_armor;
				value				= 0;
				description			= "";
			}
		}
		[total_2]
		{
			[*]
			{
				alteration			= alter_life_steal;
				value				= 3;
				description			= "<value>% Health Steal";
				duration			= #infinite;
				is_permanent		= true;
				is_single_instance	= false;
			}
			[*]
			{
				alteration			= alter_chance_to_dodge_hit_melee;
				value				= 0.04;
				description			= "+4% Chance to Dodge Melee Attacks";
				duration			= #infinite;
				is_permanent		= true;
				is_single_instance	= false;
			}
			[*]
			{
				alteration			= alter_skill_suite;
				suite				= melee_suite_3;
				value				= 0;
				description			= "";
			}
			[*]
			{
				alteration			= alter_magic_find_chance;
				value				= 20;
				description			= "+<value>% Chance to Find Magic Items";
				duration			= #infinite;
				is_permanent		= true;
				is_single_instance	= false;
			}
			[*]
			{
				alteration			= alter_melee_damage_max;
				value				= 3;
				description			= "+<value> Melee Damage";
				duration			= #infinite;
				is_permanent		= true;
				is_single_instance	= false;
			}
			[*]
			{
				alteration			= alter_melee_damage_min;
				value				= 3;
				duration			= #infinite;
				is_permanent		= true;
				is_single_instance	= false;
			}
			[*]
			{
				alteration			= alter_armor;
				value				= 0;
				description			= "";
			}
		}
		[total_3]
		{
			[*]
			{
				alteration			= alter_life_steal;
				value				= 4;
				description			= "<value>% Health Steal";
				duration			= #infinite;
				is_permanent		= true;
				is_single_instance	= false;
			}
			[*]
			{
				alteration			= alter_chance_to_dodge_hit_melee;
				value				= 0.06;
				description			= "+6% Chance to Dodge Melee Attacks";
				duration			= #infinite;
				is_permanent		= true;
				is_single_instance	= false;
			}
			[*]
			{
				alteration			= alter_skill_suite;
				suite				= melee_suite_3;
				value				= 1;
				description			= "+<value> to Critical Strike, Dual Wield, and Alacrity";
				duration			= #infinite;
				is_permanent		= true;
				is_single_instance	= false;
			}
			[*]
			{
				alteration			= alter_magic_find_chance;
				value				= 25;
				description			= "+<value>% Chance to Find Magic Items";
				duration			= #infinite;
				is_permanent		= true;
				is_single_instance	= false;
			}
			[*]
			{
				alteration			= alter_melee_damage_max;
				value				= 5;
				description			= "+<value> Melee Damage";
				duration			= #infinite;
				is_permanent		= true;
				is_single_instance	= false;
			}
			[*]
			{
				alteration			= alter_melee_damage_min;
				value				= 5;
				duration			= #infinite;
				is_permanent		= true;
				is_single_instance	= false;
			}
			[*]
			{
				alteration			= alter_armor;
				value				= 2;
				description			= "+<value> Armor";
				duration			= #infinite;
				is_permanent		= true;
				is_single_instance	= false;
			}
		}
		[total_4]
		{
			[*]
			{
				alteration			= alter_life_steal;
				value				= 5;
				description			= "<value>% Health Steal";
				duration			= #infinite;
				is_permanent		= true;
				is_single_instance	= false;
			}
			[*]
			{
				alteration			= alter_chance_to_dodge_hit_melee;
				value				= 0.10;
				description			= "+10% Chance to Dodge Melee Attacks";
				duration			= #infinite;
				is_permanent		= true;
				is_single_instance	= false;
			}
			[*]
			{
				alteration			= alter_skill_suite;
				suite				= melee_suite_3;
				value				= 1;
				description			= "+<value> to Critical Strike, Dual Wield, and Alacrity";
				duration			= #infinite;
				is_permanent		= true;
				is_single_instance	= false;
			}
			[*]
			{
				alteration			= alter_magic_find_chance;
				value				= 30;
				description			= "+<value>% Chance to Find Magic Items";
				duration			= #infinite;
				is_permanent		= true;
				is_single_instance	= false;
			}
			[*]
			{
				alteration			= alter_melee_damage_max;
				value				= 8;
				description			= "+<value> Melee Damage";
				duration			= #infinite;
				is_permanent		= true;
				is_single_instance	= false;
			}
			[*]
			{
				alteration			= alter_melee_damage_min;
				value				= 8;
				duration			= #infinite;
				is_permanent		= true;
				is_single_instance	= false;
			}
			[*]
			{
				alteration			= alter_armor;
				value				= 4;
				description			= "+<value> Armor";
				duration			= #infinite;
				is_permanent		= true;
				is_single_instance	= false;
			}
		}
		[total_5]//// enchantments if you are wearing all 5 pieces.
		{
			[*]
			{
				alteration			= alter_life_steal;
				value				= 7;
				description			= "<value>% Health Steal";
				duration			= #infinite;
				is_permanent		= true;
				is_single_instance	= false;
			}
			[*]
			{
				alteration			= alter_chance_to_dodge_hit_melee;
				value				= 0.12;
				description			= "+12% Chance to Dodge Melee Attacks";
				duration			= #infinite;
				is_permanent		= true;
				is_single_instance	= false;
			}
			[*]
			{
				alteration			= alter_skill_suite;
				suite				= melee_suite_3;
				value				= 2;
				description			= "+<value> to Critical Strike, Dual Wield, and Alacrity";
				duration			= #infinite;
				is_permanent		= true;
				is_single_instance	= false;
			}
			[*]
			{
				alteration			= alter_magic_find_chance;
				value				= 40;
				description			= "+<value>% Chance to Find Magic Items";
				duration			= #infinite;
				is_permanent		= true;
				is_single_instance	= false;
			}
			[*]
			{
				alteration			= alter_melee_damage_max;
				value				= 14;
				description			= "+<value> Melee Damage";
				duration			= #infinite;
				is_permanent		= true;
				is_single_instance	= false;
			}
			[*]
			{
				alteration			= alter_melee_damage_min;
				value				= 14;
				duration			= #infinite;
				is_permanent		= true;
				is_single_instance	= false;
			}
			[*]
			{
				alteration			= alter_armor;
				value				= 6;
				description			= "+<value> Armor";
				duration			= #infinite;
				is_permanent		= true;
				is_single_instance	= false;
			}
		}
	}